I have an idea. the original realm had 1000 levels, 1000 skill points, and most toons could master most skills and all toons could gm the important stuff.
My plan is as follows, max level 100 for skills (and stats like health), but max level 1000 for other perks (gain exp as normal). Say faction standings, unique class skills unlocked or items unlocked, house upgrades, baldrics and other level specific gear etc...
Every toon starts with 20 SP. and the gaining of more SP is front loaded, so you gain more in early levels.
Levels 1-20 = 2 sp per level, total 60sp at level 20
Levels 21-40 = 1 sp per level, total 80sp at level 40
41-60 = .5 sp per level, total 90sp at level 60
60-80 = .25 sp per level , total 95 sp at level 80
80 - 100 = .25 sp per level , 100 sp at max level
Additionally , all skills take 15sp to GM
1 points spent for lvl 1 in a skill,
2 points spent for lvl 2 in a skill,
3 points spent for lvl 3 in a skill,
4 points spent for lvl 4 in a skill,
5 points spent for lvl 5 in a skill.
Attributes only effect a skills performance, not the learning curve which is the same for all toons. This means you can have 100 level 1 skills, or 10 level 4 skills, or 6 GM skills and 1 level 4 skill. Of course skills would have to be rebalanced (please make therg useful lol). I would say that for weapons especially, up to lvl 3 would be divided into 3 classes (heavy, medium, light), and that specialization in a weapon would take up lvls 4 and 5. For example BigOgreMan is GM in Maul. He can use any other heavy weapon he didn't specialize in as if he were level 3 (make separate skills for heavy weapons, and then a skill for maul specialization). Perhaps something similar for magic schools.