^^^This .. right there. I can't say this enough.. it coincides with my point about people being resistant to change/experimentation etc. There were 'numerous' occasions where player bickering caused updates in the past to be delayed and some never to happen.
We have Stephen at the helm here folks .. he designed the original game, I think it's time that trust is put in him. He can see 10 million suggestions and feedback, but he 'knows' what has to stay and what doesn't at the base of the game...whether with or without NG.
Frankly, I think expecting a copy/paste is not only unreasonable, I think it would be a bad road to take given even the point @Thanatos makes here. While I don't necessarily want a totally different game ... if that's what it turns out to be, I'm not going to be 'well, it isn't the Realm so...cya'. At the end of the day, there really aren't many if any mmos out there right now that I play because I'm super into them, so 'any' game Stephen ends up with here is my next go-to.
Furthermore, there are a lot of ideas in these forums that are very good and would extend the life of the game. One of which from Stephen himself...about adding the player customizable content, from houses to making dungeons. I guess it's like drawing a comparison to older folks in the real world and resistance to change. Some people refused to use computers, insisting on continuing on with typewriters for ex. At some point time moves on.
Another point that simply cannot be drilled in often enough is alpha/beta/etc .... Stephen listens to the community. If any number of things are disliked by enough of the player base, they'll change. Tweaks, partial, or complete changes/omissions/additions will happen during this process. Let's not act like once we have a loadable game that it's suddenly a 'well this is it' situation. I think it is EXTREMELY important that people keep an /open/ mind and trust Stephen during this.