I always thought they were a cool little event around holidays and they didn't require a guide or staff to stand around doing different things was just always fun finding mages robes:P
omg and pants/backpacks of holding!
LMAO .. Pants of holding ... omg ... the jokes......I remember dying to get a pair till I did
Well thought out posts. I agree in many ways. I want to see the realm stay at its core simple and fun. Although I do agree changes like trade window or auction house and depth changed like competitive ranked pvp. Timed dungeons as well as loot drop variance in stats will help immensely. Along with additional dungeons and more streamlined levels and more customization I think all that is possible
@looniper Copyright law is tricky, but some things are pretty clear. It covers the expression of an idea -- not the idea itself. The opens up the vast majority of the game mechanics to reuse by anyone. Similarly, copyright law generally doesn't protect names -- that's what trademarks are for. Read up on it, it's pretty neat!
So, what we have is an old game that's barely able to be run by its current owners with an IP that is overwhelmingly generic. I feel very confident in my ability, and safety, in building out the new game as a spiritual successor without infringing on any copyright. I'm trying to negotiate a license to the IP so I can avoid having to skirt around copyright issues at all. But, if that fails, I have no doubts that a very compelling game that Realm lovers will recognize and feel at home with will come out of this effort.
Add me to the agree list, I'm keeping the faith. https://www.youtube.com/watch?v=ph7oZnBH05s Like the song, I recognize the past, and enjoyed it, but I'm also fine with the future. Stephen will do fine
I think my explanation of the differences in Copyright and Trademark in the other thread summed that up.
And the game 'mechanics' aren't something they can claim to own, as all of them have been used in countless games since the Realm without action.
What I see as limiting connection between the project and the Realm is the protected IP.. Duach, Mabon, Elpheme, and so on, and their respective lore/stories.Use of a single specific name could be trouble, and adding the lore solidifies the reference.
All in all, I hope they're willing to cooperate with the project, since they don't seem to actually have much interest in Maintaining the game.
https://en.m.wiktionary.org/wiki/ElphameEnid is a common name.
Despothes and Duach seem to be the only ones I didn't find on a casual search. Now the lore behind those names is probably trademarked.
I remember a movie director who created a movie about an already established superhero with an existing fanbase once stated the following:«You cannot give the fans what they want; They deserve so much better.»This quote just put things really into perspective for me.
It's true too. We can all say what we want and what we think is great but who knows? Stephen made the game that I've played since I was 16 and I still have an account that I log in to here and there of this same game 20 years later. That's saying something.
I'm excited because there's all the potential of a new Realm that can last me another 20.
I feel the same but also feel that unless @Stephen gets the rights to the Franchise and decides to host the classic version we are putting the final nails in the coffin of The Realm Online.
I think I'm okay with a spiritual successor with familiar gameplay elements. I want a shiny new game with the same magic Realm had. If Realm had kept the magic, it wouldn't have died. And let's face it, if we still wanted exactly the same game, we'd all still be playing the old one because it's substantially unchanged. Um, except for destroyed pvp. On a side note, does anyone else use SwiftKey keyboard and notice that it's gotten really sucky at interpreting your swipes? I had to edit nearly every word in this post.
Nobut I started using windows speech recognition and it's really having a hardtime
I was on my phone. (And this is me refusing to put in a random emote just to meet the 20 character requirement.)
Yes, but once you attach recognizable features to a name it falls under Trademark protections.Mabon as a name in and of itself is not an issue.The Mabon from the Realm, recognizable through lore or description, is.
Stephen will get it worked out to whatever degree of familiarity we can get.The Community was always the more important part of the game. I just hope people can remember that when the game starts to move forward - since it is not going to be the SAME game whichever way things move forward.
@looniper Trademark protection only applies when you've actually registered a trademark. Norseman has no trademark registrations whatsoever that I can tell. Pretty hard to enforce it if you don't register it!
Right, and like I'd said, when I used the TESS to search the USPTO I didn't find anything at all registered relating to the game, including the game's title itself.
But I don't know that there aren't registration methods (such as the bulk identity and copyright attachment things) that might not show up in the normal search.
If they're running with Only copyright protection, .. wow. So many possibilities.
Well per my convo with Lynn, they hadn't registered anything before she left. So I highly doubt they ever attempted to which is kind of crazy when you think about it. Can't imagine owning a game and not protecting your interests. Kind of par for the course with them though as they allowed the game to stagnate.
It just seems unthinkable to me.It would be like having a book on the store shelves and a note in the preface "this book is public domain, copy and distribute in any way you like."
Well if I remember correctly, NG were fans, other realmers, not business gurus.