that's kinda what I was trying to get at,, it was the community that made the game thrive,, realm , in its most basic form became a glorified chatroom with a game tacked onto it. a place to drop in and out of casually. .
if you take the viewpoint that it was the game itself, that created the community, well that's an interesting point to argue, in so much that in the early days, yes there were guilds, regular pvper's , traders, each type of player had there own niche and channel to sit in, but just hold that thought there, and examine it in detail. ...
the games features were ?? what exactly ? you could list them on one hand , pvp , level grind, free item trade with few level restrictions, chanting, chat .,, and ok if you have only one hand and count naked, opting to use a mp for trades.. it was a "demi"-feature mebbe.
what was the largest attraction on the whole, that held and attracted old timers back time and again ? community. i doubt anyone might answer game play, except if only in the hope that the gameplay had improved somewhat)
the point I'm trying to get at is when all is said and done. realm for all its ills, failed as a "game" per se but instead succeeded in creating a community driven chat creation and that was the actual success of realm